Lean Principles #1 - Eliminate Waste
Lean software development advocates 7 lean principles, the first of which is 'Eliminate Waste'.
Sounds obvious really. How many people came to work today to spend their time on waste? Some maybe! But not most. So what is waste, and how do you identify it?
Some waste is obvious. But other forms of waste are more difficult to spot or to solve. I'm sure in most organisations it's sometimes very difficult to identify what is waste and what is not. Some processes or conventions might seem wasteful, but actually provide real value elsewhere in the organisation, or prevent other forms of waste from emerging later. Other activities may seem valuable, but actually do not really result in any real value.
As I mentioned in my opening post about the 7 Key Principles of Lean Software Development, lean development originated from lean manufacturing and the Toyota Production System in Japan. In these methods, they identified 3 general forms of waste, which they called in Japanese - 'Muda' (meaning unproductive), 'Mura' (unevenness, inconsistency) and 'Muri' (over-burden, unreasonableness).
In doing this, they also identified 7 particular types of waste in manufacturing:
- Over-production
- Unnecessary transportation
- Inventory
- Motion
- Defects
- Over-processing
- Waiting
In lean software development, Tom and Mary Poppendieck translated these wastes into some things more specifically relevant to software development. For instance:
- unnecessary code or functionality
- starting more than can be completed
- delay in the software development process
- unclear or constantly changing requirements
- bureaucracy
- slow or ineffective communication
- partially done work
- defects and quality issues
- task switching
A common agile development practice is the 'retrospective', which is the process of the team meeting after each short iteration to discuss what went well, what didn't, and what could be done differently in the next iteration.
This iterative process of learning and continual improvement is an important part of identifying waste and eliminating it. In my experience this is one of the key benefits of agile software development.
Traditional software development and project management methods advocate a 'lessons learnt' process, but it generally takes place at the end of a project. By this time, things are forgotten, people have changed, the context has changed, and the team may be disbanding to move on to another project. As a result, the team may never really get a chance to put these learnings and changes into practice.
With agile development, these retrospectives enable the team to make small improvements regularly, and tackle changes in manageable, bite-sized pieces that can be actioned immediately.
Identifying and eliminating waste should not be a rare event conducted by process re-engineering consultants every few years. It should be a regular process, built into regular iterations, determined as much as possible by the team, and tackled in small, timely steps.
Making improvements little-but-often in this way creates a culture of continuous improvement - a learning environment - which for some organisations could potentially give you the edge over competitors.
So if you're not doing it already, I urge you to hold regular retrospectives. This is one agile development practice I can heartily recommend. Try to foster lively but healthy debate, critical but constructive feedback, and try to drive out meaningful and actionable improvements that actually help you to frequently identify and, more importantly, eliminate waste.
Kelly.
Photo by David Enker
26 August 2010 08:06
1st time i've done Scrum on a project your 10 principles were my Baseline.
I feel know that I will start using Lean following your 7 principles.
Thanks for this excellent post !
Bruno.
22 September 2010 19:29
Part 2 is great. Part 1 is a waste.
While that is harsh, I use it to explore one point. When someone goes and points out waste in a software company or team, you quickly start hitting individuals. The meetings, docs, processes, code, etc are some one’s baby.
Just as a majority of people see me attacking your integrity when I call your article waste, the same carries through to software companies when waste is pointed out.
I wager 90% of a software company’s product & assets are the people or are direct tied to the people at the hip. The question then is how to you attack the waste, without attacking the individuals? I think people especially engineers often lack tact. It is thus important to educate one on how identify waste without calling it wastes when dealing with the owners of said waste… yes? This is not an easy task.
22 September 2010 19:29
Part 2 is great. Part 1 is a waste.
While that is harsh, I use it to explore one point. When someone goes and points out waste in a software company or team, you quickly start hitting individuals. The meetings, docs, processes, code, etc are some one’s baby.
Just as a majority of people see me attacking your integrity when I call your article waste, the same carries through to software companies when waste is pointed out.